SuperSocket 1.4 stable
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SourceCode
source code,
574K, uploaded
Jul 6, 2011
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1626 downloads
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Binaries
application,
1250K, uploaded
Jul 6, 2011
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441 downloads
Release Notes
New features:
- Made thread pool size configurable
- Command filter
- Connection filter
- Windows Azure support
- Made TCP keep alive options can be configurable
- Mono support (Mono 2.10 or later)
- Built-in Flash/Silverlight policy server
- Support multiple command assemblies
- Add more quickstart projects
Improvements:
- Using TPL to deal multiple threads issues
- Changed to process received data in working thread pool instead of completion port thread pool
- Simplified and improved asynchronous extension
- Improved performance log and data collecting API
- Improved session fetching performance by session snapshot
- Improved configuration code
- Simplified CustomProtocol implementation
- Improved CustomProtocol to support multiple commands in one receiving
- Allowed CommandLineProtocol's encoding customizable
Bug fixes:
- Fixed a bug that the method SendResponse(byte[] data) in UDP session hadn't been implemented
- Fixed a bug that extra logging directory will be created if there are multiple server instances
- Fixed bugs in receiving data in length or by mark
Other changes:
- Changed clearIdleSession's default configuration value to false
- Changed default charset of AppSession from default to UTF8
- Changed serviceName to name for service configuration node
- Shorten session log message
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